The full story of SkimmIQ
How a childhood idea, a stubborn founder, and AI turned into a real puzzle game.
Read the storyThe Cube.
Reinvented.
Slide the bands by one "notch". This requires a completely new way of spatial thinking.
Slide the color tapes below. Drag outside the cube to rotate.
SkimmIQ reinvents the cube. Instead of twisting faces, swipe colorful bands. Ribbons flow seamlessly around the cube, wrapping four faces at once. Intuitive, fluid, and a new dimension of thinking.
Same idea. Different trouble.
A tiny layout for learning the rules without pressure. It is quick, friendly, and surprisingly useful when you first meet the band mechanics.
Still small, but now the puzzle has a little more room to misbehave. A good next step once Starter feels too polite.
Compact, readable, and no longer completely harmless. Junior is where SkimmIQ starts asking whether you really understood the previous layouts.
This one looks familiar, which is exactly why it can be dangerous. A small cube, simple shape, and enough movement to make confidence wobble.
A tall layout with more space for mistakes, recovery, and small moments of panic. It feels different from a cube, but the logic is still pure SkimmIQ.
The full cube experience. More bands, more choices, and many more ways to be almost right. For players who enjoy thinking one move further.
Two colors, three colors, or full chaos.
Two colors, real logic, low drama. Easy is where you learn how the bands behave before the puzzle starts raising its voice.
Three colors make every decision matter a little more. Still readable, still fair, but no longer willing to let you move on autopilot.
Six colors, full SkimmIQ logic, and plenty of ways to confidently lose track of what you were doing. Difficult, but honestly, that is the point.
Pick a scramble type to match your mood. Each type sets a different scramble depth. The game shows how many moves that scramble can require, so you know the target range from the start.
Got stuck?
IDEA is your last-ditch lifeline. One tap shows a single next move - a rescue rope when the puzzle starts to drown you. Use it to get unstuck, not to coast.
Learn faster in Help, then check your ranking on the Leaderboard.
Questions? Feedback? Bugs? Write directly to the developer.