For impatient minds

SkimmIQ Lab is the community extension of the SkimmIQ app.

It is designed to work with the app, not replace it. The Lab adds browser tools for examining, importing and exporting puzzle states and move sequences, so players can reproduce games, compare ideas and work toward better solutions together.

01

Share Page

Publish one link directly on social media. The post gets a rich visual preview, and anyone who opens it sees your exact puzzle state and replay immediately - ready to inspect in the browser or open in the app.

Open the Share Page
02

State & replay editor

Choose any supported layout and difficulty, build a valid sticker configuration, then simulate, reverse and refine a move sequence. Every arrangement with the required color counts is mathematically reachable, so you can invent any pattern you want. Save the result as a link and publish it through the Share Page.

Open the editor

Both buttons open the same example, so you can see the complete edit-to-share workflow.

03

Pattern Studio in the app

Build a pattern directly on an interactive 3D layout. Choose stickers from the color stacks, rotate and zoom the puzzle, start with an empty layout or fill it from your current state, then apply the completed pattern to the game for solving, recording and sharing. Pattern Studio is included in the SkimmIQ app and follows the Lab's free-play rules.

SkimmIQ Lab

One puzzle.
One open problem.
Your move.

The Lab is the open workshop around SkimmIQ: an emerging human method to test and improve, a shared Notation, and browser tools for sharing puzzle states and replays.

01The human method

The Bear Method exists. Now test it, teach it, and improve it.

Across four days, Expensive-Bear-1376 reduced the human record from 240 to 107 moves and documented the approach behind it. The AI routes average about 60. That remaining gap - in moves, independent testing, and teachability - is now the challenge.

3x3x3 Classic states 1.01097 × 1038

Exact reachable state count - proven, not estimated.

Legal moves 9 tapes · 18 directions

Each swipe slides a 12-sticker tape by one position.

Human method The Bear Method

The first documented human approach, ready for community testing.

The proof has a practical consequence across every SkimmIQ layout and color mode: if an arrangement uses exactly the required number of stickers of each color, it is reachable from solved and therefore solvable. A pattern can look completely arbitrary without being impossible.

SkimmIQ's solvers find a legal route back to solved almost instantly. The Bear Method is the first documented human solving approach: two intuitive layers followed by short commutators, setup moves, and controlled handling of the final surrounding band. What remains open is independent reproduction and clear teaching - turning one player's working method into a system the community can test, explain, and improve.

02The language

SQN - how we write states and moves.

Every discussion needs a shared language. SQN uses two alphabets: face letters record a state (look for the equals sign, as in R=MMMGGGRRR), and move tokens name a tape and slide it - R1-3 reads aloud as "row one, minus three".

The notation is an open proposal (v0.9 · RFC). Community feedback will shape v1 - including the open question of the family letters themselves.

03Tools

Share a state. Replay a solve. Build a pattern.

Share links

Every state and replay is a single URL. Send it anywhere: it opens as a live replay in the browser - and, with the app installed, straight in SkimmIQ.

Open the share page

State & replay editor

Author any position by hand: type SQN, click stickers, or turn tapes on the 3D prototype. Every state that passes the color-count check is reachable and solvable. Then share your creation as a link.

Open the editor

The app: solvers included

The mobile app is the full engine: import any link, run the AI solvers on it, record your own replays, export patterns.

Get SkimmIQ

Pattern Studio in the app

Create any valid puzzle state directly on a rotatable 3D layout. Start with an empty puzzle or fill it from the current state, use the sticker stacks to keep the color counts correct, then apply your pattern to play, solve, record and share it.

04The story

A crooked sticker, forty years later.

SkimmIQ started in 1981 with a classmate's peeled-off stickers and a teenage thought: what if the stickers could move by themselves? Four decades later, AI made the build possible - and the idea finally shipped.

05Hands on

Feel the mechanic before you read another word.

SkimmIQ looks like a cube, but faces don't turn here. You slide closed tapes of stickers that wrap around four faces at once - one move can reshape the whole pattern. The browser demo gives you 60 seconds with the real thing: enough to understand why familiar cube instincts stop working.

No install, no sign-up. When the timer runs out, the app picks up where the demo stops.

06Join in

The discussion lives where puzzle people live.

We're opening threads in the cubing and puzzle-game communities - links will appear here as they go live. Until then: if you have a recurring pattern, a sequence with a predictable effect, a counterexample, or a method idea, write directly. Every message gets a reply.